HelloGame_LALALA's repositories

GASDocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

Language:C++License:MITStargazers:1Issues:0Issues:0

MonoHooker

hook C# method at runtime without modify dll file (such as UnityEditor.dll)

Language:C#License:MITStargazers:1Issues:0Issues:0

X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

Language:C#License:MITStargazers:1Issues:1Issues:0

AceJump

🅰️ single character search, select, and jump

Language:KotlinLicense:GPL-3.0Stargazers:0Issues:1Issues:0

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

BezierInfo-2

A from-the-ground-up rewrite of https://pomax.github.io/bezierinfo, using react, babel, webpack, and other modern things.

Language:PHPLicense:NOASSERTIONStargazers:0Issues:1Issues:0
Language:CStargazers:0Issues:0Issues:0

CSharp.lua

The C# to Lua compiler

Language:C#License:NOASSERTIONStargazers:0Issues:1Issues:0

dota2ai

This project is a improved Dota2 Bot script based on Valve's default AI. Relase on steam workshop as Ranked Matchmaking AI. This script has more than 1 million current subscribers on Steam Workshop.

License:GPL-3.0Stargazers:0Issues:0Issues:0

DOTSSample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

License:NOASSERTIONStargazers:0Issues:0Issues:0
Language:TypeScriptStargazers:0Issues:0Issues:0

EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

License:MITStargazers:0Issues:0Issues:0

Gasyori100knock

画像処理100本ノックして画像処理を画像処理して画像処理するためのもの Jap, Eng, Chi

License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

mono

Mono open source ECMA CLI, C# and .NET implementation.

License:NOASSERTIONStargazers:0Issues:0Issues:0

odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Language:C#License:Apache-2.0Stargazers:0Issues:1Issues:0

PIME

Develop input methods for Windows easily with Python and node.js

License:NOASSERTIONStargazers:0Issues:0Issues:0

recastnavigation

Navigation-mesh Toolset for Games

Language:C++License:ZlibStargazers:0Issues:1Issues:0

runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

License:MITStargazers:0Issues:0Issues:0

RVO2-CS

Optimal Reciprocal Collision Avoidance (C#)

License:Apache-2.0Stargazers:0Issues:0Issues:0

shortid

A csharp library to generate short id's. they can be used as primary keys or unique identifiers

License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

Unity.Mathematics.FixedPoint

Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.

Language:C#License:MITStargazers:0Issues:1Issues:0

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom shader in Unity URP

License:MITStargazers:0Issues:0Issues:0

URP-12-GammaUIAndSplitResolution

线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作

Stargazers:0Issues:0Issues:0

VSCode-EmmyLua

Lua IDE/Debugger Plugin for VSCode

Language:LuaStargazers:0Issues:1Issues:0

vscode-mock-debug

Starter sample for developing debug adapters for VSCode.

License:NOASSERTIONStargazers:0Issues:0Issues:0

xasset

让资源管理更轻松

License:NOASSERTIONStargazers:0Issues:0Issues:0

xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

License:NOASSERTIONStargazers:0Issues:0Issues:0

xNode

Lets you view and edit node graphs inside Unity

License:MITStargazers:0Issues:0Issues:0