Unity-Wave-Clear RPG
Welcome to Unity-Wave-Clear RPG, a group project made in the academic field using Unity and CSharp.
Useful scripts are located in Assets/Scripts/..
Getting Started
This repository has for objective of showcasing what could be achieve with a group of three individuals under a week. Some of the features presented here are obviously not mine and I won't take credit for them. A detail list of the features I worked on will follow.
Content
NOTE : Scripts created by myself can be found here.
NOTE : Empty Scripts were meant to be additionnal features that couldn't be implemented due to the short period of time allowed for this project.
- Assets/Scripts/Inventory/DisplayInventory/base : Inventory UI
- Assets/Scripts/Inventory/ScriptableObjects/Inventory/base : InventoryObject
π base class of the inventory scriptableObject
π item base class for serialzation can be found here - Assets/Scripts/Inventory/Database : Serialization of scriptableObjects
- Assets/Scripts/Characters/Enemy : Behaviour Tree
π can be found under the name BasicEnemyBehaviourTree
NOTE : Serialization function are hold in the InventoryObject.cs available at the following path :
Game Mechanics and Features
- Nav Mesh System
- A*
- Input System
- AI
π using behaviour tree and a finite state machine - Inventory System
π using scriptableObjects - Serialization (of the inventory)
- Audio Management
- Animation Management
- Level Management / Scene Loading
Contribution
- AI
π using behaviour tree only - Inventory System (using scriptableObjects)
- Serialization (of the inventory)