Gustavo Pezzi's repositories
atari2600course
Code repository for the course on Atari 2600 game programming
sdl-gameloop
A very simple game loop written in C & SDL
voxelspace-sdl
A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.
dynamicarray
A simple dynamic array implementation in C
triangle-rasterizer-fix16
A simple triangle rasterizer using 16.16 fixed-point numbers
triangle-rasterizer-int
A simple triangle rasterizer using only integers
isometric-tiles-js-p5js
A minimal isometric tilemap implementation in JavaScript and P5js
sdl-rasterizer
A very simple C & SDL boilerplate to rasterize pixels on the screen (128x128)
triangle-rasterizer-float
A simple triangle rasterizer using floating-point numbers
boidsagents
Implementation of Craig Reynolds' rules for autonomous agents
dopplereffect
Doppler effect using FMOD
fallingsnow
Snow particle simulation using just simple 2D cartesian control
gustavopezzi
Config files for my GitHub profile.
trackeditor
Race track editor with spline control points
comanchevoxel
Comanche voxel space terrain
emacsfiles
Emacs editor files
fluidparticles
Fluid simulation using particle velocity
gorillas
Gorillas.bas clone using JavaScript and RequireJS
levenshtein
Computes the Levenshtein distance between two strings
lsystemtree
L-System generation based on botanical axiom
mariopde
A simple 2D Mario game using the Processing.js library
numbertowords
Functions to receive number parameters and convert to words
randomparticles
Simple SDL particle simulation that move in random directions in the screen
simple-terrain-js
A simplicity-first 3D terrain effect using JavaScript