Grid-based movements over a playing field of minimum 10 x 15 units.
7 different groupings of tetris blocks - S, Z, T, J, L , I, O
Full set of working UI, including (but not limited to) :
Pause Menu & Functions
Restart Menu & Functions
Game Over Menu & Functions
Quit Application Function
Implementation of a local Highscore system
In addition, include one or more of the following:
Pickups that provide a boost effect that spawn during runtime
UI showing next piece in queue
Blocker blocks that spawn in randomized positions in the field at runtime
The game should make full use of Unity’s prefabs system, as well as the event system where applicable. Controls for the game should include both Keyboard (WASD & Arrow keys) and mouse (navigation in UI)
Submissions should include:
PUBLIC Github URL to the project repository
Windows build in a ZIP file
WebGL Build URL
In your Git Repository, include the following -
Suitable .gitignore file for the project based on the tools used
.git attributes file