gulrak / rlImGui

A Raylib integration with DearImGui

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rlImGui

A Raylib integration with DearImGui

rlImgui provides a backend for Dear ImGui using Raylib.

Building

rlImGui can be used as a static library build using premake or CMake, or by directly including the files into your game project.

premake

rlImGui is setup to use premake to generate a static library and examples for Visual Studio 2019. Premake can also be used to generate makefiles for linux.

If you wish to use premake, you will need to download the Premake5 executable for your platform from. https://premake.github.io/download

CMake

This fork additionally supports CMake as a build tool. In its simplest form, just use

cmake -S . -B build
cmake --build build

to configure and then build the examples.

Setup

Using rlImGui in your code is very easy. Once you have included the library, or source files for rlImGui and ImGui in your project, simply do the following.

#include "rlImGui.h"	// include the API header

// before your game loop
rlImGuiSetup(true); 	// sets up ImGui with ether a dark or light default theme

// inside your game loop, between BeginDrawing() and EndDrawing()
rlImGuiBegin();			// starts the ImGui content mode. Make all ImGui calls after this

rlImGuiEnd();			// ends the ImGui content mode. Make all ImGui calls before this

// after your game loop is over, before you close the window

rlImGuiShutdown();		// cleans up ImGui

Examples

There are two example programs in the examples folder.

Simple

This is the most simple use of ImGui in raylib, it just shows the ImGui demo window. image

Editor

This is a more complex example of ImGui, showing how to use raylib 2d and 3d cameras to draw into ImGui windows using render textures. image

Extras

rlImGuiColors.h

This file has a converter to change Raylib colors into ImGui Colors

Icon Fonts

The extras folder has files to help add icon fonts into ImGui. Functions to load the font and #defines for the font glyphs are included in each header.

Font Awesome

This is a header in the extras folder to add icons from Font Awesome into ImGui. https://fontawesome.com/ Simply call the add function to include the fonts in ImGui

rlImGuiAddFontAwesomeIconFonts(12); 

ForkAwesome

This is a header in the extras folder to add icons from Fork Awesome into ImGui. https://forkaweso.me/Fork-Awesome/ Simply call the add function to include the fonts in ImGui

rlImGuiAddForkAwesomeIconFonts(12); 

Images

Raylib textures can be drawn in ImGui using the following functions

void rlImGuiImage(const Texture *image);
bool rlImGuiImageButton(const Texture *image);
void rlImGuiImageSize(const Texture *image, int width, int height);
void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect);

C vs C++

ImGui is a C++ library, so rlImGui uses C++ to create the backend and integration with Raylib. The rlImGui.h API only uses features that are common to C and C++, so rlImGui can be built as a static library and used by pure C code. Users of ImGui who wish to use pure C must use an ImGui wrapper, such as [https://github.com/cimgui/cimgui].

About

A Raylib integration with DearImGui

License:zlib License


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