Claire Rogers's repositories
RealityEngine-Public
Temporary publically viewable repo for RealityEngine my cross platform C11 based engine focused on VR development.r PC VR & Oculus Quest.
VrCubeWorld_NativeActivityVS
Version of the Oculus Mobile SDK sample VrCubeWorld_NativeActivity that builds and runs from Visual Studio 2019.
CraftingInterpreters
Working through the book Crafting Interpreters by Bob Nystrom.
Language:C000
crunch
Advanced DXTc texture compression and transcoding library
Language:C++NOASSERTION000
GLTestAZDO
Basic use of various AZDO techniques. Requires OpenGL 4.5.
Language:C++000
premake-android-studio
premake5 module for android-studio and gradle build.
Language:LuaMIT000
premake-core
Premake
Language:CBSD-3-Clause000
RayTracing
My version of the code in Peter Shirley's excellent book Raytracing in One Weekend.
Language:C++000
stb
stb single-file public domain libraries for C/C++
NOASSERTION000
SublimeClang
Minimal OpenGL app using GLFW and GLEW.
VulkanL
C99 + Vulkan
000