groverburger / g3d

Simple and easy 3D engine for LÖVE.

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How to import a vertexNormal vector into a custom fragment shader?

Hamalekk opened this issue · comments

How to import a vertexNormal vector into a custom fragment shader? The wiki says that some g3d variables can be used for custom shaders, but I can't figure out how to add them to the custom shader. help me please

I figured it out, I just put the vertex shader and fragment shader code in one file, marked their boundaries with #ifdef and #endif and specified only this file in newShader()