Grig's repositories
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
ProcAmp
A utility shader for adjusting videos.
neat
A lightweight and flexible Sass grid
KinoStreak
Anamorphic lens flare effect for Unity
WebRTC-for-Unity
WebRTC for Unity (WIP, In development)
Skinner
Special Effects with Skinned Mesh in Unity
NoiseBall2
A small example of procedural modeling with compute shaders.
OctaneUnityTest
Some examples of use of Octane for Unity
FrameCapturer
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
NNAOTest
Neural Network Ambient Occlusion for Unity
Trinity
Live visuals for Channel #17, made with Unity.
Position-Based-Dynamics
Position based dynamics in Unity
Spectrum
A VJing rig for the 2016 end-of-year party at Liquidroom.
UnityP2P
Peer to peer networking in Unity using WebRTC and a free Heroku server for signaling. This repo is pretty bloated, you should use https://github.com/Phylliida/P2P.NET now
CloudSkybox
Skybox shader with volumetric clouds
Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
Brunetons-Atmospheric-Scatter
Brunetons procomputed atmospheric scatting in Unity
Interactive-Erosion
Interactive erosion in Unity
Phillips-Ocean
A ocean using Phillips spectrum in Unity
GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
GPU-GEMS-Improved-Perlin-Noise
Perlin noise on the GPU in Unity
GPU-GEMS-NBody-Simulation
A NBody simulation in Unity
GPU-GEMS-Atmospheric-Scatter
Atmoshperic scatter in Unity