Richard Chung's repositories
gamedevjs2023
A Phaser Editor template for the Gamedevjs game jam 2023. Currently having a teammate. Yayyy
SVgotchiSelect
Aavegotchi Sushi Vader Game with React App
colyseus-vite-cardgame
The client side of the Colyseus mini card game using Vite, Phaser
gamedvjs2024_powball
Jam Game for Gamedevjs 2024
js13k-2022-death-jam
A mini-game created to take part of the JS13K game jam 2022. I would not promise it will finish btw.
paper-dog-dash-godot3.5
Local Good Boy delivers newspaper to earn dog treats. Made by Godot 3.5
2023-12-00__starter
Advent of JavaScript 2023: Starter Code
2023-12-00__storybook-tailwind-setup
Starter Repo for Advent of CSS 2023
2023-12-02__auth
Advent of JavaScript 2023, Challenge #2 Solution
coly-card-game
A clone of the mini card game in Voice of Cards: Isle of the Dragon.
godot-2d-platform-tut
Need help
gotchiverse-bible
Official Gameplay Bible of the Gotchiverse
js13k-littlejs-2024
LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
kaboom-plat
A simple platformer using Kaboomjs
multiplayer-games-scalable-networking-framework
This repository contains a base networking framework for building any realtime multiplayer game on the web with Ably using the client/server architecture. This project uses vanilla JS on the client-side and NodeJS on the server-side and is scalable as you need
phaser-vite-ts-template
My template using Vite, Phaser and Typescript
rexUITester
Phaser game that tests the use of rexUI
test-js13k2024
Using a Vanilla Vite Typescript template to use LittleJS alongside with js13k-ecs.
threejs-getting-started
Example code for getting started in Three.js by recreating the original DOOM controls
vite-kaboom-temp
A template that use Kaboomjs and Vite, written in TypeScript
yandeuTest
A Phaser Template that involves Typescript and Webpack