Ryan Leverenz's repositories
GodotSteam
An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
webglMandelbrot
Simple Mandelbrot in as a webgl shader
BetterProcessManager
Fills the gap between OS.execute() and OS.create_process(). Lets you create a process, read stdout/stderr, push stdin, and not block a thread.
bevy_webgl2
WebGL2 renderer plugin for Bevy game engine
game-maps-obj
Open source game maps as OBJ files (useful for testing 3D engines)
godot-build-options-generator.github.io
Generate SCons options to compile custom export templates with size optimizations
godot-demo-projects
Demonstration and Template Projects
godot-rapier-2d
Godot Rapier 2D – C++ Godot Extension that integrates the Rapier 2D physics engine
godot-rust
Rust bindings for GDNative
godot-rust-docs
Auto-generated doc mirror. Not interesting for humans.
levelLoaderTest
testing an level loader with ammojs physics.
nakama-godot-demo
A demo project with Godot engine and Nakama server.
Order_And_Chaos
Order And Chaos Game
Qodot
Quake .map support for Godot 4.2
rboy
A Gameboy Emulator in Rust
synthwave-vscode
Synthwave inspired colour theme for VS Code 🌅🕶
three.js
JavaScript 3D library.
Voxel_Test
I doubt this will go anywhere, but I want to try to make a voxel thing