Xiewei Zhong's repositories
PlyImporter
PLY (Polygon File Format) importer for Unity
OpenMesh-Fast-Quadric-Simplification
Fast quadric mesh simplification using openmesh
TinyplyCSharp
tinyply c# version
CGLaboratory
The laboratory of computer graphics
LearningRecord
个人学习记录
AMMesh
The code of lesson “Digital Geometry Processing” with ACAM frame
cgal
The public CGAL repository, see the README below
cork
3D Boolean / CSG Library
eigen
Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms.
fts_unity_native_plugin_reloader
Single-file helper to allow Unity NativePlugins to be updated without restarting the editor.
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
geogram
a programming library with geometric algorithms
GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
GraphiteThree
Experimental 3D modeler
grassofsky.github.io
Personal website
inviwo
Inviwo - Interactive Visualization Workshop
llfio
P1031 low level file i/o and filesystem library for the C++ standard
medicare_locator
🏥Medicare Locator - Open source starter pack for developers to build contextual chatbots and AI assistants in healthcare
modules
Additional Inviwo modules
OIT_Lab_ARFoundation
:pencil2: Order-independent Transparent in Unity
OpenSceneGraph
OpenSceneGraph git repository
pb_Stl
STL import/export for Unity, supporting both ASCII and Binary.
pmp-library
The Polygon Mesh Processing Library
poly2tri
2D constrained Delaunay triangulation library
rasa-webchat
A chat widget for Rasa and Botfront
SuperShaderPrototype
Prototype implementation based: A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.