Xiewei Zhong (grassofsky)

grassofsky

Geek Repo

Company:united imaging

Location:China

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growinguptogether

Xiewei Zhong's repositories

PlyImporter

PLY (Polygon File Format) importer for Unity

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OpenMesh-Fast-Quadric-Simplification

Fast quadric mesh simplification using openmesh

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TinyplyCSharp

tinyply c# version

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CGLaboratory

The laboratory of computer graphics

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LearningRecord

个人学习记录

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AMMesh

The code of lesson “Digital Geometry Processing” with ACAM frame

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cgal

The public CGAL repository, see the README below

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cork

3D Boolean / CSG Library

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eigen

Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms.

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fts_unity_native_plugin_reloader

Single-file helper to allow Unity NativePlugins to be updated without restarting the editor.

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GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

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geogram

a programming library with geometric algorithms

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GeometricTools

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

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GraphiteThree

Experimental 3D modeler

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grassofsky.github.io

Personal website

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inviwo

Inviwo - Interactive Visualization Workshop

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llfio

P1031 low level file i/o and filesystem library for the C++ standard

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medicare_locator

🏥Medicare Locator - Open source starter pack for developers to build contextual chatbots and AI assistants in healthcare

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modules

Additional Inviwo modules

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OIT_Lab_ARFoundation

:pencil2: Order-independent Transparent in Unity

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OpenSceneGraph

OpenSceneGraph git repository

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pb_Stl

STL import/export for Unity, supporting both ASCII and Binary.

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Piccolo

Piccolo – mini game engine for games104

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pmp-library

The Polygon Mesh Processing Library

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poly2tri

2D constrained Delaunay triangulation library

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rasa-webchat

A chat widget for Rasa and Botfront

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SuperShaderPrototype

Prototype implementation based: A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering

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UnityGameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

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