graphitemaster / CV

CV, resume of @graphitemaster

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Dale Weiler

Timmins, ON, Canada

Programming Skills

  • Programming Languages: C, C++, C#, Python, Lua, Bash
  • GPU Programming: GLSL, ESSL, ARBvp/ARBfp, NVvp/NVfp, NVIDIA Cg, RSL
  • CPU Programming: x86, x86_64, ARMv4, ARMv6, ARM VFP, ATmega328 assembly
  • GPU APIs: OpenGL 3+, OpenGL ES 2+, WebGL, Direct3D 9+, Vulkan, RenderMan
  • Knowledge of frameworks, SDKs, engines and libraries: Qt 4+, SDL, SDL2, Allegro, OpenGL 3+, OpenGL ES 2+, Windows API, POSIX, Direct3D 9+ HLSL (SM 2.0 - SM 4.0), LLVM, NanoVG, NanoGUI, Recast, Blender Engine, RenderMan, CryEngine, Cube2, Gamebryo, ioQuake3, idTech4
  • Source control experience: Git, Mercurial, Subversion, CVS
  • Build tool experience: make, CMake, qmake, Premake, Ninja, GYP, Autotools, M4 macros, Gradle, MSBuild, Jam, Rake, SCons, Waf
  • Continous integration experience: Jenkins, TeamCity, TFS, Travis CI

Languages

English

Education

Work Experience

  • Buckeye Software, Inc., Timmins, ON, Canada, CEO, March 2018 - Present.

    • Owner and operator
    • Creating middleware for the entertainment industry (software occlusion library called Pluck, SIMD anywhere, Rex game engine)
  • FFIPCO Technologies Mahwah, NJ, United States, Contract (on and off), March 2018 - August 2020.

    • Additional contract work on the Kobalt engine (client of).
  • Pebbles Digital Media, Mahwah, NJ, United States, Lead, August 2016 - March 2018

    • Build flagship digital media engine Kobalt
    • Owned and developed all engine systems including: audio, networking, graphics, physics, scene management, scripting
    • Designed for advertisement industry, ran on a wide range of hardware including tablets and multiple display billboards
  • Kot-in-Action Creative Artel, Del Rio, TX, United States, Contract work, November 2015 - January 2015.

    • Introduced improved stencil shadows to idTech4
    • Rendering optimizations for skinned meshes
    • Updated "dmap" offline map compilation pipeline to support new features

    Contributed to:

  • Wayforward Technologies, Inc., Santa Clarita, CA, United States, Engine Programmer, July 2012 - August 2013.

    • Engine and tools programming
    • Build optimizations
    • Developed optimized containers and APIs for game programmers

    Contributed to:

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CV, resume of @graphitemaster