graphdeco-inria / gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Home Page:https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

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About your paper

yyyyiiiinnnn opened this issue · comments

Hello, I would like to ask where you found the result pictures of Mip-NeRF 360 in your paper? I would be grateful if you could answer.

i found it! thanks