GraphDeco - INRIA's repositories
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
lighting-3d-generative-cars
Official implementation of "Physically-Based Lighting for 3D Generative Models of Cars", Computer Graphics Forum 2024 (Proceedings of the Eurographics Conference)
reduced-3dgs
The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"