GraphDeco - INRIA's repositories
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
hierarchical-3d-gaussians
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
on-the-fly-nvs
Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. Lanvin, B. Kerbl, G. Drettakis, ACM TOG (proc. SIGGRAPH) 2025
reduced-3dgs
The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"
gaussian-splatting-relighting
Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024
lighting-3d-generative-cars
Official implementation of "Physically-Based Lighting for 3D Generative Models of Cars", Computer Graphics Forum 2024 (Proceedings of the Eurographics Conference)
gs-texturing
Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"
controlnet-diffusers-relighting
Support code for controlnet diffuser step of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR2024
svbrdf-evaluation
Official implementation of the article "An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes"