graphdeco-inria / gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Home Page:https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

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Any example to support fp16 in GS?

yuedajiong opened this issue · comments

torch.cuda.amp, accelerate or other fp16 for GS.

(it looks the LGM uses fp32 for GS render. )

it looks can be optimized:
https://aras-p.info/blog/2023/09/13/Making-Gaussian-Splats-smaller/
https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-more-smaller/