It's a swift lib that gives ability to send push notifications through Firebase Cloud Messaging.
Built for Vapor4 and depends on JWT
Vapor lib.
💡Vapor3 version is available in
vapor3
branch and from1.0.0
tag
If you have great ideas of how to improve this package write me (@iMike#3049) in Vapor's discord chat or just send pull request.
Hope it'll be useful for someone :)
Edit your Package.swift
//add this repo to dependencies
.package(url: "https://github.com/MihaelIsaev/FCM.git", from: "2.7.0")
//and don't forget about targets
.product(name: "FCM", package: "FCM")
First of all you should configure FCM in configure.swift
import FCM
// Called before your application initializes.
func configure(_ app: Application) throws {
/// case 1
/// with service account json file
/// put into your environment variables the following key:
/// FCM_SERVICE_ACCOUNT_KEY_PATH=path/to/serviceAccountKey.json
app.fcm.configuration = .envServiceAccountKey
/// case 2
/// with service account json string
/// put into your environment variable the following key:
/// FCM_SERVICE_ACCOUNT_KEY="{"prohect_id": "my_project123",...}"
app.fcm.configuration = .envServiceAccountKey
/// case 3
/// put into your environment variables the following keys:
/// FCM_EMAIL=... // `client_email` in service.json
/// FCM_PROJECT_ID=... // `project_id` in service.json
/// FCM_PRIVATE_KEY=... // `private_key` in service.json
app.fcm.configuration = .envServiceAccountKeyFields
/// case 4
/// put into your environment variables the following keys:
/// FCM_EMAIL=...
/// FCM_PROJECT_ID=...
/// FCM_KEY_PATH=path/to/key.pem
app.fcm.configuration = .envCredentials
/// case 5
/// manually
app.fcm.configuration = .init(email: "...", projectId: "...", key: "...")
}
⚠️ TIP:serviceAccountKey.json
you could get from Firebase Console🔑 Just go to Settings -> Service Accounts tab and press Create Private Key button in e.g. NodeJS tab
Add the following code to your configure.swift
after app.fcm.configuration = ...
app.fcm.configuration?.apnsDefaultConfig = FCMApnsConfig(headers: [:],
aps: FCMApnsApsObject(sound: "default"))
app.fcm.configuration?.androidDefaultConfig = FCMAndroidConfig(ttl: "86400s",
restricted_package_name: "com.example.myapp",
notification: FCMAndroidNotification(sound: "default"))
app.fcm.configuration?.webpushDefaultConfig = FCMWebpushConfig(headers: [:],
data: [:],
notification: [:])
Then you could send push notifications using token, topic or condition.
Here's an example route handler with push notification sending using token
import FCM
func routes(_ app: Application) throws {
app.get("testfcm") { req -> EventLoopFuture<String> in
let token = "<YOUR FIREBASE DEVICE TOKEN>" // get it from iOS/Android SDK
let notification = FCMNotification(title: "Vapor is awesome!", body: "Swift one love! ❤️")
let message = FCMMessage(token: token, notification: notification)
return req.fcm.send(message, on: req.eventLoop).map { name in
return "Just sent: \(name)"
}
}
}
fcm.send
returns message name like projects/example-3ab5c/messages/1531222329648135
FCMMessage
struct is absolutely the same as Message
struct in Firebase docs https://firebase.google.com/docs/reference/fcm/rest/v1/projects.messages
So you could take a look on its source code to build proper message.
- Go to Firebase Console -> Project Settings -> Cloud Messaging tab
- Copy
Server Key
fromProject Credentials
area - Put server key into environment variables as
FCM_SERVER_KEY=<YOUR_SERVER_KEY>
(or put it intoserviceAccountKey.json
file asserver_key
)
// get it from iOS/Android SDK
let token1 = "<YOUR FIREBASE DEVICE TOKEN>"
let token2 = "<YOUR FIREBASE DEVICE TOKEN>"
let token3 = "<YOUR FIREBASE DEVICE TOKEN>"
...
let token100500 = "<YOUR FIREBASE DEVICE TOKEN>"
let notification = FCMNotification(title: "Life is great! 😃", body: "Swift one love! ❤️")
let message = FCMMessage(notification: notification)
application.fcm.batchSend(message, tokens: [token1, token2, token3, ..., token100500]).map {
print("sent!")
}
You can throw away Firebase libs from dependencies of your iOS apps because you can send pure APNS tokens to your server and it will register it in Firebase by itself.
It is must have for developers who don't want to add Firebase libs into their apps, and especially for iOS projects who use Swift Package Manager cause Firebase doesn't have SPM support for its libs yet.
- Go to Firebase Console -> Project Settings -> Cloud Messaging tab
- Copy
Server Key
fromProject Credentials
area
Next steps are optional
- Put server key into environment variables as
FCM_SERVER_KEY=<YOUR_SERVER_KEY>
(or put it intoserviceAccountKey.json
file asserver_key
) - Put your app bundle identifier into environment variables as
FCM_APP_BUNDLE_ID=<APP_BUNDLE_ID>
/// The simplest way
/// .env here means that FCM_SERVER_KEY and FCM_APP_BUNDLE_ID will be used
application.fcm.registerAPNS(.env, tokens: "token1", "token3", ..., "token100").flatMap { tokens in
/// `tokens` is array of `APNSToFirebaseToken` structs
/// which contains:
/// registration_token - Firebase token
/// apns_token - APNS token
/// isRegistered - boolean value which indicates if registration was successful
}
/// instead of .env you could declare your own identifier
extension RegisterAPNSID {
static var myApp: RegisterAPNSID { .init(appBundleId: "com.myapp") }
}
/// Advanced way
application.fcm.registerAPNS(
appBundleId: String, // iOS app bundle identifier
serverKey: String?, // optional server key, if nil then env variable will be used
sandbox: Bool, // optional sandbox key, false by default
tokens: [String], // an array of APNS tokens
on: EventLoop? // optional event loop, if nil then application.eventLoopGroup.next() will be used
).flatMap { tokens in
/// the same as in above example
}
💡 Please note that push token taken from Xcode while debugging is for
sandbox
, so either use.envSandbox
or don't forget to setsandbox: true
Special thanks to @grahamburgsma for
GoogleError
andFCMError
#10