Rus Kuzmin (goldennoodles)

goldennoodles

Geek Repo

Location:UK

Github PK Tool:Github PK Tool

Rus Kuzmin's repositories

Language:HLSLStargazers:1Issues:3Issues:0

Unity-DijkstraPathFinding

Pathfinding with road nodes using Dijkstra's Algorithm.

Language:C#License:Apache-2.0Stargazers:1Issues:1Issues:0

2D-Astar-Pathfinding-in-Unity

A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:JavaLicense:Apache-2.0Stargazers:0Issues:1Issues:0

camel

Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.

Language:JavaLicense:Apache-2.0Stargazers:0Issues:0Issues:0
Language:JavaScriptLicense:Apache-2.0Stargazers:0Issues:0Issues:0

data-algorithms-book

MapReduce, Spark, Java, and Scala for Data Algorithms Book

Language:JavaLicense:NOASSERTIONStargazers:0Issues:0Issues:0
Language:JavaStargazers:0Issues:1Issues:0

deeplearning4j-examples

Deeplearning4j Examples (DL4J, DL4J Spark, DataVec)

Language:JavaLicense:NOASSERTIONStargazers:0Issues:0Issues:0
Language:JavaLicense:Apache-2.0Stargazers:0Issues:0Issues:0

Dijkstra-Algorithm-Unity

Shortest path finding using Dijkstra's Algorithm in unity

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

FastNoiseLite

Fast Portable Noise Library - C# C++ C Java(Script) HLSL

Language:C#License:MITStargazers:0Issues:0Issues:0

graphql-java

GraphQL Java implementation

Language:JavaLicense:MITStargazers:0Issues:0Issues:0

how-todo-marching-cubes

Haven't made a video in a while. That's because this marching cubes algorithm took me awhile to unravel. Most of the work was in the 256 cube configurations and the isofaces it takes to build them. I figured them all out myself (even though there were probably daat available on internet somewhere). Oh well, learn the hard way, and I'll never forget. In this video I'll go over how the marching cube algorithm works, how to use it, how to figure out the cube configurations. You'll see it animated in action. There is a cube configurator scene that helps you see what each cube configuration looks like. the MarchingCube.cs file is reusable so you don't have to write it everytime you start a new game project.

Language:C#Stargazers:0Issues:0Issues:0

Livecoding-Project

Current projects.

Language:JavaScriptLicense:Apache-2.0Stargazers:0Issues:1Issues:0

NavMeshComponents

High Level API Components for Runtime NavMesh Building

Language:C#License:MITStargazers:0Issues:0Issues:0

Procedural-Landmass-Generation

Procedural Landmass Generation in Unity

Language:C#License:MITStargazers:0Issues:1Issues:0
Language:JavaStargazers:0Issues:1Issues:0

Runners

Weird Shit

Language:C#Stargazers:0Issues:1Issues:0

Teaching

Teaching how to code in C# Using Unity3D

License:Apache-2.0Stargazers:0Issues:2Issues:1

thymeleafexamples-layouts

Layouts - Companion application for the "Thymeleaf Layouts" article at the Thymeleaf website: http://www.thymeleaf.org/documentation.html http://www.thymeleaf.org

License:Apache-2.0Stargazers:0Issues:0Issues:0
Language:ShaderLabStargazers:0Issues:1Issues:0

unity-dijkstras-pathfinding

Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)

Language:C#License:MITStargazers:0Issues:0Issues:0

unity-voxel

Mesh voxelization for Unity.

Language:C#License:MITStargazers:0Issues:0Issues:0

ZOMG

Open Source Zombie Survival Game

Language:C#Stargazers:0Issues:1Issues:0