Rus Kuzmin's repositories
Unity-DijkstraPathFinding
Pathfinding with road nodes using Dijkstra's Algorithm.
2D-Astar-Pathfinding-in-Unity
A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity
camel
Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
data-algorithms-book
MapReduce, Spark, Java, and Scala for Data Algorithms Book
deeplearning4j-examples
Deeplearning4j Examples (DL4J, DL4J Spark, DataVec)
Dijkstra-Algorithm-Unity
Shortest path finding using Dijkstra's Algorithm in unity
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java(Script) HLSL
graphql-java
GraphQL Java implementation
how-todo-marching-cubes
Haven't made a video in a while. That's because this marching cubes algorithm took me awhile to unravel. Most of the work was in the 256 cube configurations and the isofaces it takes to build them. I figured them all out myself (even though there were probably daat available on internet somewhere). Oh well, learn the hard way, and I'll never forget. In this video I'll go over how the marching cube algorithm works, how to use it, how to figure out the cube configurations. You'll see it animated in action. There is a cube configurator scene that helps you see what each cube configuration looks like. the MarchingCube.cs file is reusable so you don't have to write it everytime you start a new game project.
Livecoding-Project
Current projects.
NavMeshComponents
High Level API Components for Runtime NavMesh Building
Procedural-Landmass-Generation
Procedural Landmass Generation in Unity
thymeleafexamples-layouts
Layouts - Companion application for the "Thymeleaf Layouts" article at the Thymeleaf website: http://www.thymeleaf.org/documentation.html http://www.thymeleaf.org
unity-dijkstras-pathfinding
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
unity-voxel
Mesh voxelization for Unity.