Goku (gokutek)

gokutek

Geek Repo

Company:程序员

Location:China

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Goku's repositories

assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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bimg

Image library.

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bx

Base library used across multiple projects

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D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

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Detours

Detours is a software package for monitoring and instrumenting API calls on Windows. It is distributed in source code form.

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DirectX-Headers

Official DirectX headers available under an open source license

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DirectXMesh

DirectXMesh geometry processing library

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flecs

A fast entity component system (ECS) for C & C++

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huazhang-math-book

:books: 华章数学丛书高清扫描

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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kcp

:zap: KCP - A Fast and Reliable ARQ Protocol

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mgba

mGBA Game Boy Advance Emulator

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msdfgen

Multi-channel signed distance field generator

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OpenGraphic

Graphic Engine & Game Engine lists

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openssl

TLS/SSL and crypto library

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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Practice.cpp

C++从入门到放弃

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spdlog

Fast C++ logging library.

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toml

Tom's Obvious, Minimal Language

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visualboyadvance-m

The continuing development of the legendary VBA gameboy advance emulator.

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Vulkan-Samples

One stop solution for all Vulkan samples

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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