Gökhan Durgun's starred repositories

CS-ECE4795-GPU-Prog-for-Video-Games

Supplemental material for CS/ECE 4795, GPU Programming for Video Games (Georgia Tech class)

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PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

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Facepunch.Steamworks

Another fucking c# Steamworks implementation

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StatefulUI

Stateful UI - A library for structured state-based UI development in Unity

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UnityFx.Outline

Screen-space outlines for Unity3d.

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Arrow

Game Narrative Design Tool

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grass-bending

A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

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animation-library

Ready Player Me Animation Library

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fluid-hierarchical-task-network

A simple HTN planner based around the principles of the Builder pattern.

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SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

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Mathfs

Expanded Math Functionality for Unity

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unity-toolbar-extender

Extend the Unity Toolbar with your own Editor UI code.

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GameNetworkingResources

A Curated List of Multiplayer Game Network Programming Resources

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grpc

The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)

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MarkovJunior

Probabilistic language based on pattern matching and constraint propagation, 153 examples

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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