gogoprog / gebbdoom

Game Engine Black Book: Doom

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Game Engine Black Book: Doom

This is the source code for the Game Engine Black Book: Doom. I am releasing the source code (.tex) under GPL license. I retain ownership of all drawings and only provide them so the overall thing is compilable.

To compile on Mac OS X:

  • Install golang: https://go.dev/
  • Install Inkscape (min v1.2.2)
  • Install MacTeX library (for epstopdf and pdflatex):
  • Make sure inkscape binary is in your PATH or symlink it where your PATH points to.
  • Run:
    • ./make.sh

To compile on Debian GNU/Linux and derivatives (Ubuntu):

  • Install Inkscape and TeX Live library (for epstopdf and pdflatex):
    • sudo apt install inkscape texlive texlive-font-utils texlive-fonts-recommended texlive-latex-extra golang-go
  • Run:
    • ./make.sh

To compile on Windows:

  • Install WSL1 or WSL2.
  • Follow Linux instructions.

To speed up compilation:

  • Build with ./make.sh debug (uses 100 DPI assets)
  • Comment out the part you are not working on in src/book.tex

Fabien Sanglard

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Game Engine Black Book: Doom


Languages

Language:TeX 62.8%Language:C 15.6%Language:C++ 8.1%Language:Perl 7.3%Language:HTML 3.5%Language:JavaScript 1.5%Language:Go 0.5%Language:Python 0.4%Language:Assembly 0.2%Language:CMake 0.1%Language:Objective-C 0.0%Language:Shell 0.0%