godot-rust / project-utils

Utilies for working with GDNative projects

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GDNative Project Utilities

Automatically creating .gdnlib and .gdns files

This crate autogenerates a .gdnlib file for a crate and .gdns files for all types that derive NativeClass from a cargo build script.

Example

The following code in the build.rs (or any cargo build script) will automatically generate the Godot resources when the Rust code changes.

use gdnative_project_utils::*;

fn main() -> Result<(), Box<dyn std::error::Error>>{
    /// directory to scan for Rust files
    let classes = scan_crate("src")?;

    /// generate files inside the Godot project directory
    Generator::new()
        .godot_project_dir("../")
        .build(classes)?;

    Ok(())
}

License

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be licensed under the MIT license, without any additional terms or conditions.

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Utilies for working with GDNative projects

License:MIT License


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Language:Rust 100.0%