Giters
godot-go
/
godot-go
Go bindings for Godot 4.2 GDExtension API
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Stargazers:
480
Watchers:
17
Issues:
53
Forks:
22
godot-go/godot-go Issues
I got an error while im trying to setup Godot-go
Updated
2 months ago
Comments count
4
Consider using c-for-go to automatically generate bindings
Updated
2 months ago
Comments count
1
go generate bug
Closed
3 months ago
Comments count
2
What platforms are implemented?
Updated
6 months ago
Comments count
5
replace variant.go with a code gen version
Closed
7 months ago
Need Windows Game main on windows
Updated
7 months ago
Comments count
4
Github Action Runner for windows CI: OOM failure
Closed
7 months ago
Request: Add basic step-by-step setup/usage guide
Updated
7 months ago
Comments count
2
Implement GDExtensionClass virtual functions
Updated
7 months ago
CI fails to build on windows
Closed
8 months ago
Intellij reports Example struct doesn't implement GDClass interface in `/test`
Updated
8 months ago
Comments count
6
Can you make an example video, Go Bindings for Godot 4
Updated
8 months ago
Comments count
4
3D demo
Updated
8 months ago
Comments count
4
Implement PropertyCanRevert and PropertyGetRevert
Updated
8 months ago
Add func to create String and StringName Variant directly from native go string
Closed
8 months ago
Comments count
1
Auto-wire up nodes on structs with field annotations
Closed
8 months ago
Comments count
5
Network server
Closed
8 months ago
Comments count
2
Integrate GUTS testing framework
Closed
8 months ago
Comments count
1
Implement codegen for GDExtension virtual methods
Closed
8 months ago
Comments count
1
reference counting bug: tests are resulting in a bad reference count error
Closed
10 months ago
Comments count
8
Build and test on macos
Updated
9 months ago
Comments count
3
research and reimplement godot types as native go structs
Closed
a year ago
Comments count
1
Clean up type and class codegen
Closed
2 years ago
Comments count
3
Ptr() methods for PoolArray* types should return slices instead of pointers
Closed
2 years ago
Comments count
1
investigate alternative to cgocheck=2 fatal error, Go pointer stored into non-Go memory
Closed
a year ago
Comments count
1
docs for loading into godot ?
Closed
a year ago
Comments count
2
Support binding virtual functions
Closed
a year ago
Add regular GDExtension classe constructors
Closed
2 years ago
Implement Indexing getter and setters
Closed
2 years ago
Setup github workflows to build and run test
Closed
2 years ago
Implement GDExtension Clasess as Interfaces
Closed
2 years ago
Hi, is this project still being maintained? Does it support godot 3.4?
Closed
2 years ago
Comments count
3
_process parameter is float64 when it should be float32
Closed
2 years ago
Comments count
1
proposal to use Go finalizers for calling Destroy()
Closed
2 years ago
Comments count
1
wchar support
Closed
2 years ago
Comments count
1
add `yield` support
Closed
2 years ago
Comments count
5
support function default parameter values
Closed
2 years ago
Comments count
1
Memory leaks
Closed
2 years ago
Comments count
1
Automatic downcast wrapped structs for methods that return classes
Closed
2 years ago
Comments count
7
Crash KinematicBody2
Closed
4 years ago
Comments count
5
Tests not running on macos amd64
Closed
4 years ago
Comments count
1
Add a a repository for examples
Closed
4 years ago
Comments count
8
Add Godot String intern support
Closed
4 years ago
Comments count
1
Automate integration tests with GUT
Closed
4 years ago
Hide Godot String struct in favor of the go native string data type
Closed
4 years ago
All codegen class methods should have their int32 arguments changed to int64
Closed
4 years ago
switch to uber zap logging
Closed
4 years ago
Confirm tests run on MacOS
Closed
4 years ago
Comments count
1
Incorrect use of asyncpreemptoff
Closed
4 years ago
Add documentation to lib.go functions
Closed
4 years ago
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