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godot-extended-libraries
/
scene_merge
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11
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godot-extended-libraries/scene_merge Issues
Merge objects with some tiling 2d textures.
Updated
2 years ago
Use multiple meshes if material or vertex limits are hit
Closed
3 years ago
Comments count
1
Primitive quad in a mesh instance doesn't merge
Updated
3 years ago
Save the image externally to conserve 32 bit integer size length
Closed
4 years ago
Comments count
1
Feature Request: Atlasing configuration
Updated
4 years ago
If a surface is left, the entire mesh instance is removed
Updated
4 years ago
Meshes that are described in animation tracks should be ignored
Closed
4 years ago
Comments count
1
Materials are black in certain cases
Closed
4 years ago
Comments count
6
Caching is broken
Closed
4 years ago
Why is metallic set to 1 and texture set to 1?
Closed
4 years ago
Mesh material loses roughness and metalness
Closed
4 years ago
Comments count
1