godot-extended-libraries / godot-mixer

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Mixer Project

Looking for volunteers to help out. Documentation, coding and general feedback.

Implementation of godotengine/godot-proposals#851.

Status

Not ready. This is a prototype. The goal is to have a godot engine module for this since it involves mesh manipulation from the network to the editor.

How to use?

Clone https://gitlab.com/ubisoft-animation-studio/mixer.git and enable it as an addon in Blender.

Clone this repository. git clone https://github.com/godot-extended-libraries/godot-mixer.git.

Open stable 3.2 build and launch the project.

Go to the end of new_scene.py and change example_room to your username.

When you play the game, it should return true because the room is named.

Uses https://godotengine.org/asset-library/asset/179.

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License:MIT License


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