godot-extended-libraries / godot-interpolated-camera3d

Provides an InterpolatedCamera3D node that replicates its 3.2.x functionality (and more)

Home Page:https://github.com/Calinou/godot-interpolated-camera3d-demo

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InterpolatedCamera3D add-on

Warning

This add-on is only compatible with Godot 4, not 3.x.


This add-on restores a node similar to the built-in InterpolatedCamera3D (which was removed in Godot 4.0). On top of that, it provides more control over smoothing by letting you use different factors for translation, rotation, FOV changes, and near/far plane changes.

Note that this add-on is not a 100% compatible drop-in replacement to the InterpolatedCamera3D node, as this add-on provides some features that are backwards-incompatible.

This repository only contains the add-on. See godot-extended-libraries/godot-interpolated-camera3d-demo for the demonstration project.

Installation

Using the Asset Library

  • Open the Godot editor.
  • Navigate to the AssetLib tab at the top of the editor and search for "lod".
  • Install the InterpolatedCamera3D plugin. Keep all files checked during installation.
  • In the editor, open Project > Project Settings, go to Plugins and enable the InterpolatedCamera3D plugin.

Manual installation

Manual installation lets you use pre-release versions of this add-on by following its master branch.

  1. Clone this Git repository:
git clone https://github.com/godot-extended-libraries/godot-interpolated-camera3d.git

Alternatively, you can download a ZIP archive if you do not have Git installed.

  1. Move the addons/ folder to your project folder.
  2. In the editor, open Project > Project Settings, go to Plugins and enable the InterpolatedCamera3D plugin.

Usage

  1. After enabling the plugin (see above), add an InterpolatedCamera3D node to your scene.
  2. Select the InterpolatedCamera3D node, go to the inspector and define a Target node. The target node must be a node inheriting from Node3D. If the target node a Camera3D, the InterpolatedCamera3D will smoothly acquire its FOV and near/far plane distance values as well.
  3. Configure the InterpolatedCamera3D's smoothing values to your liking. Higher values will interpolate faster.

License

Copyright © 2020-present Hugo Locurcio and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.

About

Provides an InterpolatedCamera3D node that replicates its 3.2.x functionality (and more)

https://github.com/Calinou/godot-interpolated-camera3d-demo

License:MIT License


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