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godot-escoria
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escoria-issues
Central Escoria issue tracker
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Issues:
374
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godot-escoria/escoria-issues Issues
Simplemouse tooltip takes too long to disappear
Updated
8 months ago
Comments count
3
Fix Getted Started documentation to reflect current state of Escoria and let a dev get up to speed quickly
Closed
a year ago
Comments count
1
Upon first run of demo game: `error at (61, 9): Could not resolve member "set_current_room"`
Closed
a year ago
Comments count
1
Tooltip position displaced on wide rooms
Updated
a year ago
Comments count
1
Trigger areas are not disabled when an ESCItem becomes inactive / non-interactive
Updated
a year ago
Selective interrupts
Updated
a year ago
Broken links in escoria-demo-game Changelog
Updated
a year ago
Tooltips are always white with the simplemouse implementation
Updated
a year ago
Comments count
1
Difference between player collision area and feet collision area
Updated
a year ago
More flexibility in player walking towards item on action use
Updated
a year ago
Comments count
1
queue_event doesn't work for events on Rooms
Closed
a year ago
Easy way to change inventory textures
Updated
a year ago
Manipulate order of inventory
Updated
a year ago
Click coordinates on ESCBackground are not properly transformed
Updated
a year ago
Comments count
14
Camera stops working (SILENTLY!) if the camera limit has a negative top left.
Updated
a year ago
Comments count
1
ESCLocation disabled (SILENTLY!) if missing global ID
Updated
a year ago
Comments count
1
Room 10 Crashes When Trying to Look at Hint
Updated
a year ago
"Bottle" Tooltip Doesn't Appear When Hovered Over
Closed
a year ago
Comments count
1
Wizard Screen Cut off on Smaller Resolutions
Updated
a year ago
Pause menu is not clickable while character is talking
Closed
2 years ago
Comments count
2
Pause menu doesn't actually pause ongoing dialog line in background
Closed
2 years ago
Update Avatar Dialog Documentation to Describe How to Use Avatar Images
Updated
2 years ago
Comments count
2
Encapsulate Dialog Code and Decouple Core Dialog Code from Plugin
Updated
2 years ago
Incorrect use of "eq" in script is not picked up
Updated
2 years ago
Comments count
1
Navigation2D is deprecated in Godot 3.x. Need to use Navigation2DServer.map_get_path() instead
Updated
2 years ago
Comments count
7
I can't generate an .exe file that works with the latest version of escoria-game. I am using version 3.5.1. stable of godot
Closed
2 years ago
Comments count
3
A room without a global ID doesn't give a helpful error
Closed
2 years ago
Objects behind player can't be selected when (player) selectable is disabled
Closed
2 years ago
Comments count
3
Unusable area with simplemouse
Closed
2 years ago
Comments count
3
Conversation breaks in room 6
Closed
2 years ago
Simplemouse inventory will be disabled by default using "play" but not "play scene"
Closed
2 years ago
Comments count
1
[SOLVED] main_menu.tscn should be injected from outside the core
Closed
2 years ago
Comments count
4
Room 5 broken
Closed
2 years ago
Simplemouse error when moving the mouse off an ESCItem
Closed
2 years ago
Comments count
1
Object with global id not found error during transitions
Updated
2 years ago
Comments count
3
Tooltip Doesn't Clear after Combining Items
Closed
2 years ago
All commands to accept current_player keyword
Updated
2 years ago
Comments count
1
Exit with transition bug
Closed
2 years ago
Comments count
1
Automatic Z values for ESCItem nodes
Updated
2 years ago
Avatar parameter for dialogue seems to be broken
Closed
2 years ago
Comments count
2
No remaining dialogue options locks the game up
Closed
2 years ago
Crash in dialogue with incorrect tabs
Closed
2 years ago
Animation command with direction awareness
Updated
2 years ago
Comments count
1
Ending a text by " :" causes error message
Closed
2 years ago
Comments count
1
Text box feature
Updated
2 years ago
set_visible command requested
Updated
2 years ago
Comments count
5
ESCExit location to be click location, not the centre of the collision polygon
Updated
2 years ago
An ESCLocation with "is start location" set to be mandatory in each scene
Updated
2 years ago
Go back a level dialogue option
Updated
2 years ago
Comments count
1
Wizard inventory creation issues
Updated
2 years ago
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