godofalb's starred repositories
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
rtx-pathtracer
A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods like NEE and MIS. All methods can be configured and enabled at run-time and come with a wide range of visualization modes.
PathTracerRTX
a simple rtx path tracer powerd by Falcor
stereo-vision
A multiple computer vision and machine learning algorithms development/integration
3D_Point_Cloud_hole_repair_filling
A software for 3D point cloud data hole repair.
image2ascii
Convert an image to ASCII art, in #Go
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
CMakeTutorial
CMake中文实战教程
gradient-domain-fusion
Non-photorealistic rendering and Poisson blending using gradient domain fusion.
RealTimeDenoisingNeuralBilateralGrid
[EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid
PaintingLight
Generating Digital Painting Lighting Effects via RGB-space Geometry (SIGGRAPH2020/TOG2020)
variance-aware-path-guiding
Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)
practical-path-guiding
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
robust-vmm-guiding
Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020
Langevin-MCMC
Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"
GravityEngine
my dx12 playground
Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
ualbertabot
UAlbertaBot