Giters
go-gl
/
mathgl
A pure Go 3D math library.
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Stargazers:
554
Watchers:
30
Issues:
40
Forks:
65
go-gl/mathgl Issues
Add Scale() method
Updated
8 months ago
Comments count
1
Add common method for number of colums and rows
Closed
a year ago
Comments count
1
default Epsilon and MinNormal same for both mathgl32 and mathgl64
Updated
a year ago
Comments count
4
mgl64.Vec2 does not support indexing
Closed
2 years ago
No glm::translate and glm::scale?
Closed
2 years ago
Comments count
1
`mgl64.Round(0, 2)` returns `-0`
Closed
2 years ago
Comments count
1
QuatLookAtV implementation
Closed
10 years ago
Comments count
33
Vulkan compatibility
Updated
4 years ago
Comments count
4
Go modules-compatible version tags
Closed
4 years ago
Comments count
10
Performance of basic vector math operations could be up to a 100 times faster.
Closed
5 years ago
Comments count
9
Matrix multiplication MulNx1 is incorrect
Closed
9 years ago
Comments count
2
Package broken with Go 1.13
Closed
5 years ago
Comments count
3
Request for a "Get Started" Tutorial
Closed
5 years ago
Comments count
2
possible error in BezierCurve2D()?
Closed
6 years ago
Comments count
2
Perhaps switch to pointers for matrices and vectors
Closed
7 years ago
Comments count
10
Incorrect coordinate mapping in ScreenToGLCoords and GLToScreenCoords.
Closed
7 years ago
Comments count
2
mgl32.Project lacks perspective divide
Closed
8 years ago
Comments count
1
Possible copy & paste errors in tests
Closed
8 years ago
Comments count
2
how to convert glm to mgl32?
Closed
9 years ago
Comments count
7
FloatEqualThreshhold broken ?
Updated
9 years ago
Comments count
6
Add SIMD
Updated
9 years ago
Comments count
7
Consider finding (or writing if need be) a float32 native math library
Updated
9 years ago
Comments count
8
Usage with OpenGL
Closed
9 years ago
Comments count
4
Current package state is out of sync with code generation.
Closed
9 years ago
Comments count
3
MatStack.LeftMul performs same process as Mat.Stack.RightMul
Closed
9 years ago
Comments count
1
Error while trying to get library: undefined: sync.Pool
Updated
9 years ago
Comments count
5
Improve code generation with text/template
Closed
9 years ago
Comments count
4
Matrix stack
Closed
10 years ago
Comments count
1
Package feature isolation
Updated
10 years ago
Comments count
1
Random data generation may significantly bias current benchmarks
Updated
10 years ago
Comments count
1
Write tests
Closed
10 years ago
Comments count
1
Radians vs Degrees
Closed
10 years ago
Comments count
4
Matrix view methods
Closed
10 years ago
Comments count
1
Swizzle-like functionality
Closed
10 years ago
Comments count
3
"github.com/go-gl/mathgl/mgl64" package has name "mgl32"?
Closed
10 years ago
Comments count
1
Proposal: Move the float64 methods into another package
Closed
10 years ago
Comments count
4
Implementation of LookAt is incorrect
Closed
11 years ago
Missing world<->screen transforms.
Closed
11 years ago
Comments count
7
Quaternion Setter
Closed
11 years ago
Comments count
1
HomogRotate3DZ is broken
Closed
11 years ago
Comments count
1