Giters
gladiusjs
/
gladius-input
User input handling for Gladius
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
7
Watchers:
3
Issues:
15
Forks:
3
gladiusjs/gladius-input Issues
Input service with no controllers crashes on empty controller list
Updated
12 years ago
Keycode overlap
Updated
12 years ago
As a game developer, I want to map key presses to custom game actions or states so that I can drive game logic using high-level events
Updated
12 years ago
As a game developer, I want a Gladius resource that maps hardware keyboard inputs to custom game actions, states, or ranges
Closed
12 years ago
As a game developer, I want a Gladius component that converts hardware keyboard inputs into custom game ranges
Closed
12 years ago
As a game developer, I want a Gladius component that converts hardware keyboard inputs into custom game states
Closed
12 years ago
As a game developer, I want a Gladius component that converts hardware keyboard inputs into custom game actions
Closed
12 years ago
As a game developer, I want a Gladius service that handles hardware keyboard inputs and dispatches them to active controller components
Closed
12 years ago
As a game developer, I want a Gladius extension that provides services, components, and resources so that I can use gamepad inputs in my game
Closed
12 years ago
As a game developer, I want a Gladius extension that provides services, components, and resources so that I can use touch inputs in my game
Closed
12 years ago
As a game developer, I want a Gladius extension that provides services, components, and resources so that I can use mouse inputs in my game
Closed
12 years ago
As a game developer, I want a Gladius extension that provides services, components, and resources so that I can use keyboard inputs in my game
Closed
12 years ago
As a game developer, I want the engine to generate game events from maps of hardware inputs to game ranges
Closed
12 years ago
As a game developer, I want the engine to generate game events from maps of hardware inputs to game states
Closed
12 years ago
As a game developer, I want the engine to generate game events from maps of hardware inputs to game actions
Closed
12 years ago