Giters
gladiusjs
/
gladius-core
Core library for Gladius
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Stargazers:
446
Watchers:
13
Issues:
123
Forks:
48
gladiusjs/gladius-core Issues
As a release maintainer, I want to be able to build, upload, and tag a release automatically so that the process is less error-prone
Closed
10 years ago
Comments count
1
Idea: Build project on Travis-CI
Updated
12 years ago
Update math library version so that we can use new functionality and improved API
Updated
12 years ago
Transform should provide localPosition and worldPosition (same for rotation and scale)
Updated
12 years ago
Extension registration fails when resources dictionary is undefined for nested resources
Updated
12 years ago
Clocks should not cache time delta
Updated
12 years ago
Entites are not reporting active/inactive properly
Updated
12 years ago
Extension loader isn't preserving properties on nested component and resource constructors
Closed
12 years ago
Comments count
1
The engine's simulation clock should be linked to the realtime clock
Closed
12 years ago
Comments count
1
Space / clock interaction story is confused
Closed
12 years ago
Comments count
2
Linting pre-commit hook is broken
Updated
12 years ago
As an engine developer, I expect extensions to report their version number so that simulation code can determine the API version
Updated
12 years ago
Component dependency checking is not working properly
Closed
12 years ago
Comments count
1
As a game developer, I expect the engine to use high performance time when it's available so that my simulation is more accurate
Updated
12 years ago
Comments count
1
As an extension developer, I want the engine to inject extension dependencies at registration time so that I don't need to maintain dependencies as part of the extension source
Updated
12 years ago
Procedural loader should report a non-fatal error when it encounters unhandled named parameters
Updated
12 years ago
As a game developer, I expect the gladius toolchain to run on Windows, Mac, and Linux so that I can develop on my preferred OS
Closed
12 years ago
Comments count
1
FunctionTasks are failing in when.js when an exception occurs
Updated
12 years ago
The real time clock the engine offers is not as accurate as the new high performance timer
Closed
12 years ago
Comments count
4
Volo URL in package.json is incorrect
Closed
12 years ago
Comments count
1
README.md needs to be updated
Closed
12 years ago
Comments count
1
As a game developer, I would like to be able to chain calls to Space.add and .remove for convenience
Closed
12 years ago
Comments count
1
As a game developer, I want to registered extensions to use simple names so that I can access them using the dot operator from the engine
Updated
12 years ago
As a JS developer, I expect to find the constructor and prototype assignment together, typically at the top of the file.
Updated
12 years ago
As a game developer I want to download one archive file or do one git clone and then have a fully working version of the engine so that I can immediately start building a game
Updated
12 years ago
As a game developer, I want support for a Three.js rendering backend so that game developers can use their renderer of choice
Updated
12 years ago
Comments count
1
As an engine developer, I expect extensions to specify the extension API version they use so that the engine can determine if an extension is compatible during registration
Updated
12 years ago
Entity methods addComponent and removeComponent don't verify that dependencies are satisifed
Closed
12 years ago
Comments count
1
Refactor Entity constructor to accept components in any order
Closed
12 years ago
Comments count
1
Refactor Event API to be more intuitive
Closed
12 years ago
Comments count
1
In-place multiplication in Transform is incorrect
Closed
12 years ago
Comments count
2
As a game developer, I want a Light for cubicvr so that I can create lighted spaces
Closed
12 years ago
Comments count
3
As a game developer, I want a MaterialDefinition for cubicvr so that I can create Models with materials
Closed
12 years ago
Comments count
1
As a game developer, I want a Mesh for cubicvr so that I can create renderable models
Closed
12 years ago
Comments count
1
As a game developer, I should be able to pull in gladius-core using 'volo add' for ease of getting started
Closed
12 years ago
Comments count
1
As a game developer, I want a Transform component so that I can set position, orientation, and scale for my game objects
Closed
12 years ago
Comments count
1
As a game developer, I want extension that I register to be available as engine properties so that they are easy to access
Closed
12 years ago
Comments count
1
Extensions should support components and resources that are associated with a service
Closed
12 years ago
Comments count
1
As a game developer, I want a LightDefinition for cubicvr so that I can create a Light
Closed
12 years ago
Comments count
1
As a game developer, I expect API arguments to be clearly documented so that I know their expected types
Updated
12 years ago
As a game developer, I expect errors the originate from registered extensions to be clearly linked to the extension so that errors are easier to diagnose
Updated
12 years ago
As a game developer, I want clear instructions for writing extensions so I can add new functionality to the engine to support my game
Updated
12 years ago
As a game developer, I want API documentation so that I can figure out how to perform specific tasks with the engine
Updated
12 years ago
As a game developer, I want clear instructions for building my game so I can distribute a single minified file
Updated
12 years ago
As a game developer, I want a guide to the soure tree so I know where each module is and what it does
Updated
12 years ago
As a game developer, I want to see high-level documentation at the top of each module so that I know its purpose
Updated
12 years ago
As a game developer, I want the engine examples to build on each other so they can act as a tutorial
Updated
12 years ago
As a game developer, I want examples showing how to use the engine's asset loader so that I can load content into my game
Updated
12 years ago
As a game developer, I want examples showing how to do simple, cross-browser sounds so that I can ship a single build to all platforms
Updated
12 years ago
As a game developer, I want examples showing how to organize my game logic code so that my game is easy to maintain
Updated
12 years ago
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