Gizem (gizemdal)

gizemdal

Geek Repo

Company:Adobe

Location:San Francisco

Home Page:gizemdal.com

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Gizem's repositories

MPM-Taichi

3-D elastic material simulation with Taichi using the Material Point Method (MPM)

remote-rendering

Remote real-time GPU ray tracing powered by NVIDIA OptiX 7.2.0 for XR Platforms

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Mini-Crowd-Simulation

Simple crowd simulation with procedural WebGL textures, building generation and agents

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CUDA-Path-Tracer

Physically-based path tracer, capable of rendering globally illuminated scenes with the power of parallelization. Includes a denoiser that uses G-buffers to guide a smoothing filter.

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BaseballPhysics

Python-based computational physics project that explores the physics behind the trajectory of a flying baseball

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CUDA-Flocking

Optimized flocking simulation based on the Reynolds Boids algorithm with uniform grid with semi-coherent memory access

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Stream-Compaction

Implementation of GPU stream compaction and other parallel algorithms in CUDA

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SpaceInvaders

Popular arcade game deconstructed in 3D with Unity game engine

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Video-Game-Sales

Global video game sales data visualization between years 1980-2016 with HTML, CSS, D3 and Pandas

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WorldPalette

WorldPalette is a Maya plugin based on the 2015 SIGGRAPH paper, WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds by Emilien A. and others. Our plugin aims to provide an interactive way of synthesizing virtual worlds from example arrangements.

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wikihow-dungeon

AI Dungeon-inspired interactive puzzle solving game generated from WikiHow articles

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