Gilmar Sales (gilmar-sales)

gilmar-sales

Geek Repo

Location:São Luís de Montes Belos - Goiás - Brasil

Home Page:https://gilmar-sales.github.io

Twitter:@Gilmarxd0

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Gilmar Sales's starred repositories

EverSneaks

This showcase demonstrates the seamless integration of MAUI and Evergine

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Vulkan-Forward-Plus-Renderer

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

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AspNetCoreDiagnosticScenarios

This repository has examples of broken patterns in ASP.NET Core applications

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zed

Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

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Coral

Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework

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perfetto

Performance instrumentation and tracing for Android, Linux and Chrome (read-only mirror of https://android.googlesource.com/platform/external/perfetto/)

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EFI-IDEAPAD-330-15IKBR-i5-8250U

EFI folder with OpenCore bootloader for use MacOS on Lenovo Ideapad 330 15IKBR 81FE

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sourcegit

Windows/macOS/Linux GUI client for GIT users

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GPU-Reshape

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

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Vulkan

C++ examples for the Vulkan graphics API

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nodify

Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

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Avalonia

Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

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awesome-avalonia

A collection of interesting libraries and tools for Avalonia project.

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t3

Tooll 3 is an open source software to create realtime motion graphics.

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INO3D

New environment for simulating Arduino.

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CINQ

an implementation of Microsoft's Language integrated query for C++

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carbon-lang

Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

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AI_FPS

AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

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imgui-command-palette

Sublime Text or VSCode style command palette in ImGui

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linux

Linux kernel source tree

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overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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PhysX

NVIDIA PhysX SDK

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RuntimeCompiledCPlusPlus

Change C++ code at runtime

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implot

Immediate Mode Plotting

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ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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jekyll-tipue-search

Full-text search in Jekyll with Tipue Search. Github Pages compatible. (This repository is archived. Issues are disabled. Pull requests will be ignored.)

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directx-sdk-samples

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

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otclient

An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

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