A Procedural Clicker Game at MINNEHACKS
Get fleet by name - GET /fleet?name=<fleet_name> - returns the fleet data
Get fleet - GET /fleet/:id
Create a fleet and user - GET /fleet/new?name=<fleet_name> - returns the fleet
Add value to resource - GET /fleet/:id/add_resource?type=&amount=
Add a ship - GET /fleet/:id/add_ship?type= - returns the fleet
Update fleet - POST /fleet/:id/update - gimme all dat sweet fleet data - returns the fleet
Upgrade fleet - GET /fleet/:id/upgrade/:upgrade_id - returns the fleet
Get a ship - GET /fleet/:id/ships/:position - returns the ship (position is the numeric position of the ship in the ships array)
Get all ships - GET /fleet/:id/ships/ - returns array of ships
Upgrade a ship - GET /fleet/:id/ships/:position/upgrade/:id - returns the fleet
Add a harvester to a ship - GET /fleet/:id/ships/:position/add_harvester - returns the fleet
Create a planet - GET /planet/new - optional params: > boolean connect - determines if the planet can connect to others > int size_mod - increase chances of bigger planets - returns the planet
Get a planet - GET /planet/:id -returns the planet
Get fleet upgrades - GET /upgrades/fleet - returns full json of fleet upgrades
Get planet upgrades - GET /upgrades/planet -json of planet upgrades
Get ship upgrades - GET /upgrades/ship -json of ship upgrades
Get ship upgrade ids of a resource - GET /upgrades/ship/find/:resource -returns a json object with ids
Get planet upgrade ids of a resource - GET /upgrades/planet/find/:resource -returns a json object with ids
Get fleet upgrade ids of a resource - GET /upgrades/fleet/find/:resource -returns a json object with ids
New ship/planet/fleet upgrade - POST /upgrades/<ship/planet/fleet> - data:{"name":"Reaserch","cost_multiplier":0,"cost":{"copper":1000,"aluminum":100,"uranium":10},"desc":"Increase your tech level!","result":{"tech":1},"result_multiplier":1} - returns json of upgrade with id.