ggarredondo / SENTENCE

Serious game about Dissociative Identity Disorder for the module Serious Game Design at Glasgow Caledonian University.

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SENTENCE

DISCLAIMER: This game was made in the course of two months while learning Unity and coding practices. It's lacking in both technical work and assets (most of which were from external sources).

"I have many separate, distinct and unique ‘parts’ of my personality. My ‘parts’ or ‘alters’ collectively add up to the total person that is me. I am the sum of all my parts. They are each a letter, and I am a sentence." - Carolyn Spring.

SENTENCE is a serious role-playing game about Dissociative Identity Disorder made by a group of four students at Glasgow Caledonian University, for the module Serious Game Design. Its events and gameplay are meant to reflect the development and functioning of the disorder in a metaphorical manner, so that actual DID patients aren't triggered and to encourage players to inform themselves about the topic (as they try to unveil the mystery). We made our best to represent the disorder as faithfully as possible while also keeping the gameplay engaging and interesting.

CREDITS

TEAM - Ilayda Ardic, Guillermo García Arredondo, Lee McKenzie Dickie, Shaun Murphy
PROGRAMMING - Guillermo García Arredondo, Lee McKenzie Dickie
LEVEL DESIGN - Lee McKenzie Dickie
CREATIVE DIRECTION - Guillermo García Arredondo
MODELLING - Lee McKenzie Dickie
CONCEPT ART - Ilayda Ardic
WRITING - Guillermo García Arredondo
SPRITES - Shaun Murphy, Temmie Chang (Undertale, Deltarune)
SOUND DESIGN - Ape / HAL Laboratory (Earthbound), Ilayda Ardic, Guillermo García Arredondo, Toby Fox (Undertale)
UI DESIGN - Ape / HAL Laboratory (Earthbound), EDslashEM (Paid RPG Pixel Art Assets 2), Guillermo García Arredondo
MUSIC - Kensuke Ushio (Devilman Crybaby)

About

Serious game about Dissociative Identity Disorder for the module Serious Game Design at Glasgow Caledonian University.


Languages

Language:C# 73.0%Language:ShaderLab 23.0%Language:HLSL 4.0%