georgreen / Nu

Repository hosting the open-source Nu Game Engine and related projects.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Nu Game Engine License

New Discord channel here - https://discord.gg/xd6RqAnqDD

What is the Nu Game Engine?

"The Nu Game Engine is the world's first practical functional 2D and 3D cross-platform game engine built in F#. It offers a declarative Elm-style programming API, as well as an algebraic ECS programming API for scalability. After finally reaching v1.3.0.4, the implementation has matured enough to prove both the efficacy and viability of functional programming techniques in games in terms of performance, programmability, and reliability. It currently utilizes SDL2, OpenGL, Aether 2D Physics, and Bullet 3D Physics."

This repository hosts several projects, including -

Here is some media on the Nu Game Engine -

image Wandering around the forest in OmniBlade.

image A critical battle with evil itself!

image Live editing a cutscene.

image Editing a 3D scene imported from Unity in Nu's editor, Gaia.

image Efficient, detailed 3D with deferred physically-based rendering.

image 3D scene screenshot from editor showing off the new SSAO implementation.

image Local light probes allow for efficient localized reflection and image-based lighting.

image Another 3D scene screenshot from editor.

image And another 3D scene screenshot from editor.

Getting Started

The best way to get started is to clone the repository with a git client, and to take a look at the following document -

https://github.com/bryanedds/Nu/blob/master/Nu/Nu.Documentation/Nu%20Game%20Engine.pdf

About

Repository hosting the open-source Nu Game Engine and related projects.

License:MIT License


Languages

Language:F# 82.0%Language:GLSL 9.7%Language:C# 8.3%Language:Shell 0.0%Language:Batchfile 0.0%