George Quentin's repositories
BSPDungeonGenerator
Dungeon Generation using a BSP Tree in Unity
Language:C#000
ChipmunkColorMatch
A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.
Language:Objective-CNOASSERTION000
Language:Swift000
Flocking
3D Flocking Simulation
Language:JavaScript000
gltools
Autotooled version of the GLTools library
Language:CNOASSERTION000
iOSBlurEffects
Adding Blur Effects on iOS
Language:Objective-C000
issue-5-textkit
A little demo application showing off some features of TextKit.
Language:Objective-CBSD-2-Clause000
lwjgl-basics
:wrench: LibGDX/LWJGL tutorials and examples
Language:Java000
Language:C++000
ogre
A mirror of Ogre 3D engine's source code
Language:C++NOASSERTION000
Language:Swift000
pixelcity
Shamus Young's procedural city project
Language:C++000
ProceduralMesh
Simple procedural mesh generation for the Unity 3 game engine
Language:C#000
Programming-Game-AI-by-Example-src
The source code of "Programming Game AI by Example"
Language:C++000
rend-ios
A lightweight OpenGL ES 2.0 framework for iOS
Language:Objective-CNOASSERTION000
RockBox
UIDynamics / Swift Demo
Language:Swift000
sdl-2.0-basics
SDL 2.0 Basics Tutorial
Language:C++000
sdl-2.0-textures
SDL 2.0 Textures Tutorial
Language:C++000
SpriteKit-Joystick
Joystick class for Sprite Kit
Language:Objective-C000
Language:Swift000
Language:HTMLBSD-2-Clause000