My 2022 entry for the js13kGames competition.
- Collision response
- Background
- Sort render list by transform.y
- Physics
- Friction
- Mass
- Knockback
- Weapon pickups
- Health pickups
- Enemy AI
- Chase player
- Shoot when in range
- Stop to shoot?
- Enemy spawers
- HUD (health, etc)
- Game over
- Title/intro
- Sounds
- Tutorial
- Content
- Weapons
- Sword
- Dagger
- Axe
- Spear
- Hammer
- Powerups
- Health Potion (Restore HP)
- Invisibilty Potion (Star from Mario)
- Green Potion??
- Gray Potion??
- Enemies
- Knight (Sword)
- Lancer (Spear)
- Cyclops (Hammer)
- Barbarian (Axe)
- Thief (Dagger)
- Weapons
- Final optimizaitons
- Crush images with TinyPNG
- Remove debugging systems