A library for calling C functions from Go without Cgo.
The Ebitengine game engine was ported to use only Go on Windows. This enabled
cross-compiling to Windows from any other operating system simply by setting GOOS=windows
. The purego project was
born to bring that same vision to the other platforms supported by Ebitengine.
- Simple Cross-Compilation: No C means you can build for other platforms easily without a C compiler.
- Faster Compilation: Efficiently cache your entirely Go builds.
- Smaller Binaries: Using Cgo generates a C wrapper function for each C function called. Purego doesn't!
- Dynamic Linking: Load symbols at runtime and use it as a plugin system.
- Foreign Function Interface: Call into other languages that are compiled into shared objects.
This example only works on macOS and Linux. For a complete example look at libc which supports Windows.
package main
import (
"fmt"
"runtime"
"github.com/ebitengine/purego"
)
func getSystemLibrary() string {
switch runtime.GOOS {
case "darwin":
return "/usr/lib/libSystem.B.dylib"
case "linux":
return "libc.so.6"
default:
panic(fmt.Errorf("GOOS=%s is not supported", runtime.GOOS))
}
}
func main() {
libc, err := purego.Dlopen(getSystemLibrary(), purego.RTLD_NOW|purego.RTLD_GLOBAL)
if err != nil {
panic(err)
}
var puts func(string)
purego.RegisterLibFunc(&puts, libc, "puts")
puts("Calling C from Go without Cgo!")
}
Then to run: CGO_ENABLED=0 go run main.go
Purego uses code that originates from the Go runtime. These files are under the BSD-3 License that can be found in the Go Source. This is a list of the copied files:
zcallback_darwin_*.s
from packageruntime
internal/abi/abi_*.h
from packageruntime/cgo
internal/fakecgo/asm_GOARCH.s
from packageruntime/cgo
internal/fakecgo/callbacks.go
from packageruntime/cgo
internal/fakecgo/go_GOOS_GOARCH.go
from packageruntime/cgo
internal/fakecgo/iscgo.go
from packageruntime/cgo
internal/fakecgo/setenv.go
from packageruntime/cgo