- Go is intentionally 'boring' for reliability and readability. However, that means writing idiomatic Go takes understanding, not just syntax.
- Go has evolved: New tools, features, and libraries (like generics) enhance the development experience. This edition teaches you how to leverage them.
- Improved content: This edition addresses first-edition shortcomings – better intro chapter, focus on tools, exercises, and more code samples.
- Backward Compatibility with Innovation: Go now has a strategy for introducing changes without breaking existing codebases, keeping it stable yet dynamic.
Key Point: Go keeps its core philosophy while getting even better! This book is your guide to this updated landscape.
Who This Book Is For
- New-ish to Go: You know the mascot's cute, maybe dabbled in tutorials, but want to write Go the "right" way.
- Expanding Your Toolkit: You have experience in other languages and want to see how Go's design choices lead to idiomatic Go code.
- Seasoned Go Devs: Even experienced folks will find value in sections on newer language features.
Assumptions
- Dev Basics: You know version control (Git ideally), IDEs, and computer science concepts (concurrency, etc.).
- Tools: You can get the code examples (GitHub) and ideally have the Go Playground handy for experimenting.
- Web Familiarity: HTTP knowledge is helpful as some examples involve servers.
Key Point Go has its own flavor. This book isn't just syntax; it's about how Go's design choices shape well-written Go programs.