geeeet's repositories
stable-diffusion-webui
Stable Diffusion web UI
ET-EUI
基于ET框架的UI模块
ET
Unity3D Client And C# Server Framework
luban_examples
luban example projects
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
xasset
让 Unity 快速打包和运行。
ui-framework
ui framework with xLua and UGUI
RedDotGraph
基于unity实现的游戏红点工具及运行时代码
TGameUnity
TGameUnity
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
XMLib.AM
XMLib 动作游戏开发套件
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效的商业级unity3d 工作流。(已被多个大厂采用)
Nova
Bring the power of Unity to AVG
XMLib.AM.Example
XMLib 动作游戏编辑器 Example
UnityCsReference
Unity C# reference source code.
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
slua
Fastest lua binding via static code generating for Unity3D and mono.
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
PESocket
A C# Network Library.
Lockstep-Tutorial
帧同步 教程
RFramework
Unity的资源加载框架
gitignore
A collection of useful .gitignore templates
samurai
基于帧同步的动作对战游戏
MyRepository
The first Test-Repository
uSpringBone
High performance SpringBone using ECS and JobSystem in Unity.