Gavin Gregory's repositories

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engine

Game engine written in C++.

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kickstart.nvim

A launch point for your personal nvim configuration

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node-crowdflower

A simple node module which provides an interface to the Crowdflower API.

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path-planning

An A* path planning algorithm, rendered with the irrlicht engine on nodes of a Buckminsterfullerene map.

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spring-physics

An implementation of simple physics, written in Javascript and rendered using three.js.

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vector_lib

Simple 3d object library, containing a 3d vector and quaternion.

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mermaid

Generation of diagram and flowchart from text in a similar manner as markdown

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