gaohb's repositories
PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original sce
Language:C#000
URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
Language:C#MIT000
URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP). ShaderLab & HLSL.
Language:ShaderLab000