ganzerli / game_of_lies

Elements with true or false properties have radar for other elements in the field, they behave different for kind.

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Elements of different kind (true , false) have a radar and behave differently

  • FALSE : go random around and come all together when same kind in radar.
  • TRUE : go random around and get away when false are in radar.

Cells comunicate theyr spell, if there are enought cell of the different kind around, the cell looses knowledge and changes color, doing so the other cells become bigger. Cells surrounded from cells of the same kind increase the own knowledge back. When a cell has lost all knowledge changes its kind, and applies to the other behavior.

You can change the options in the CONFIG object to make the game different

  • if the game generation is too boring, reload the browser - :)

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Elements with true or false properties have radar for other elements in the field, they behave different for kind.


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