Christian Deacon's starred repositories
websocket-sharp
A C# implementation of the WebSocket protocol client and server
LLM4Decompile
Reverse Engineering: Decompiling Binary Code with Large Language Models
netsniff-ng
A Swiss army knife for your daily Linux network plumbing.
PlexDBRepair
Database repair utility for Plex Media Server databases
InjectableGenericCameraSystem
This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
openvpn-update-resolv-conf
Script that updates DNS settings are pushed by the OpenVPN server
Pktgen-DPDK
DPDK based packet generator
syncookied
syn flood protection
MultiplayerFPSTutorial
A Simple Godot 4 Online Multiplayer FPS Prototype
SEPTun-Mark-II
Suricata Extreme Performance Tuning guide - Mark II
mlnx-tools
Mellanox userland tools and scripts
cs2-mapchooser
A CounterStrikeSharp Plugin to handle next map voting.
Godot4SourceEngineMovement
Recreation of Source Engine Movement in godot4. Thank you to OakleyCyclops for making the Godot3 version which I messed around with.
netperf_scripts
Various hacks on top of netperf.
XDP-SYNPROXY
very effective synproxy made in XDP and eBPF
csharp-websockets-chat
A small project that allows a client and server to communicate together similar to a chat room. I made this project to learn more about web sockets in CSharp/.NET and manage multiple web sockets at once.
dot-fps-controller
An open source 3D first person player controller for @godotengine that supports bunny hopping, air strafing, and more!
fastnetmon_ecmp_announces
This tool offers an option to annonce multiple BGP routes with different next hop to implement ECMP load balancing
dot-menu-settings-example
This is a small game made with @godotengine that showcases a simple settings menu where a user can set the screen width, height, and mode. The settings are saved to a JSON file on the file system.
malaria-detection-app
This app utilizes machine learning model to identify parasitized malaria cell and uninfected cells
server-dot
A future all-in-one dedicated server tool for Godot.