What's Needed:
Non Game:
- Title
- Screenshots
- Description
- Trailer
Game:
Core Loop:
- Player wakes up
- Finds Items:
- Anchor
- Rope/Chain
- Side Quests/Mechanics:
- Marks:
- Leaves blood trails
- Find 5 polaroids of player and the conflict girl
- Fear
- Voices in his head
- Sees things
- Hears things
- Dialogue System
- Conflict with a female
- Dual nature of conversation -> hints both ways real life and current situation in game
- Areas of:
- Uncertainty
- Blame/Conflict
- Hope
- Exploration and mystery
- Urgency
- Finish
- Finds out that radio was broken all along [ends with a scream]
- Marks:
- Gets back
- Climbs the tower
- Jumps In the train
Systems:
- Item interaction -> pickup and attach
- Dialogue System -> plays voices
- Hallucination systems -> voices in the head
- Idle Sounds: Walk, Breath (tired), grunt in pain, scream
- Walking Camera Motion Sway
- Player Control