GameDev at Ariel's repositories
gamedev-5780
A basic course on game design and development for computer science students
gamedev-5782
Game development course - Ariel 5782
gamedev-5783
Game development course, year 5783
gamedev-5781
Game Development course - winter 5781
03-dramatic-elements
Unity dramatic elements: Animation, Sound, UI, Video
06-3d-terrain-ai
Unity 3-D scene modelling with terrain and progrid, and pathfinding using AI
gamedev-5784
Game development course, year 5783
multiplayer-fusion
Multiplayer Tutorial using Photon Fusion
01-unity-basics
Unity basics: game object, component, transform, renderer; properties, behavior, script, movement, time; material, keyboard and mouse input
04-physics-engine
Unity physics engine: forces, effectors, joints
05-tilemap-pathfinding
Unity 2-D scene modelling with Tilemap, and path finding with BFS
gamedev-extra
Additional material for creating great games
humanoid-animation
How to combine human avatars from Blender with humanoid animations from Mixamo
MyFirstGame
Demonstrates how to combine GitHub with Unity
Unity-Programming-Patterns
A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
02-prefabs-triggers
Unity basics: prefabs, triggers, coroutines
branching-narrative
Demonstrates how to take a Twine story and combine it with a Unity 3D game using Cradle
Introduction-to-Unity-DOTS
An intorduction to Unity's Data-Oriented Tech Stack
machine-learning-1-reinforcement
Machine learning in Unity - Part 1 - Reinforcement learning
machine-learning-2-imitation
Machine learning in Unity - Part 2 - Imitation learning
PhysicsExamples2D
Examples of various Unity 2D Physics components and features.
TurnBasedGame
Unity Board Games: Chess, Xiangqi, Weiqi, Gomoku, Draughts, Checkers, Mine Sweeper, Solitaire,...