Gabriel Lanzer Kannenberg's repositories
Ravine-ECS
Low cache miss ECS architecture.
NUNet
NUNet stands for (Not Unity's Network) and it is a simple to use multi-threaded C# network abstraction layer. It abstracts TCP and UDP connections per client by introducing an easy to use API. Network packets are managed through queues and are made available through callbacks in both NUClient and NUServer classes.
Ravine-ECS-Showdown
Showdown for comparation of DOD and OOD approaches. Very basic implementation designs, many issues as these are early prototypes.
UE4NetworkTool
This repository is the UE4 Network Tool initiative. A tool that provides support to launch Unreal Dedicated server from the .uproject and analyze network related data (aka.: sequence of frame snapshots).
BezierCurve-UnityDemo
A simple scene implementing bezier curve using casteljau algorithm.
Biathlon-Game
This is a simple game project with C++, using LibUnicornio library for educational purposes. It has been developed with the supervision of our Programming Teacher Fernando Marson from Unisinos, Brazil.
gabriellanzer.github.io
A repo to host my portfolio website files.
JSUnitTest
A repo for holding NUXT project with Jasmin Unit test, for a TDD class exercise.
OpenGL-Transform-Matrices
Project a simple and interactive App to show how transformation matrices work. Built with OpenGL, using GLAD, GLFW, ImGUI and GLM.
Ravine-ECS-Benchmark
Benchmark comparing EnTT and Ravine-ECS storage access.