gabichm / DysMusicMusicalElements

Dyslexia is a reading disorder which is mostly detected by linguistic features and/or bad grades at school. Therefore, our goal is to design a game to predict the risk of having dyslexia with musical and visual elements. Hence, we present the game \textit{DysMusic} which aims to predict the risk of having dyslexia with musical elements. %Therefore

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DysMusicMusicalElements

Dyslexia is a reading disorder which is mostly detected by linguistic features and/or bad grades at school. Therefore, our goal is to design a game to predict the risk of having dyslexia with musical and visual elements. Hence, we present the game DysMusic which aims to predict the risk of having dyslexia with musical elements.The advantages of DysMusic are that the game is language independent and for pre-readers. DysMusic was designed with the help of five children and five parents who tested the game using the think aloud protocol and being observed while playing.

This music content can be cited with the DOI 10.5281/zenodo.809783.

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Dyslexia is a reading disorder which is mostly detected by linguistic features and/or bad grades at school. Therefore, our goal is to design a game to predict the risk of having dyslexia with musical and visual elements. Hence, we present the game \textit{DysMusic} which aims to predict the risk of having dyslexia with musical elements. %Therefore

License:Creative Commons Attribution 4.0 International


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