Set of scripts for importing Source 1 assets such as materials, models, and particle effects into Source 2. Inspired by Valve's own source1import.exe (written in C++ and Perl), this one is in Python.
Python 3.9
python -m pip install -r requirements.txt
Download as ZIP and Extract
Open folder, press Ctrl + L
, enter cmd
and run the following commands
python -m pip install -r requirements.txt
cd utils
All set. Use python materials_import.py --help
or read below examples to get started.
Scripts are launched via command line:
-i <dir> This should be an absolute path pointing into a source1 game directory containing gameinfo.txt
-e <dir/modname> Path to source2 mod/addon. <modname> (e.g. -e portal2_imported
) instead of an absolute path will only work if the input folder -i is placed inside a source2 /game/ environment which also contains <modname>.
cd utils
python scripts_import.py -i "C:/.../Team Fortress 2/tf" -e "D:/Games/steamapps/common/sbox/addons/tf_source2"
python particles_import.py -i "C:/.../Portal 2/portal2" -e "C:/.../Half-Life Alyx/game/hlvr_addons/portal2"
python scenes_import.py -i "C:/.../Half-Life Alyx/game/lostcoast" -e hlvr_addons/lostcoast_source2
python panorama_import.py -i "C:/.../Half-Life Alyx/game/csgo" -e csgo_imported
python models_import.py -i "C:/.../Half-Life Alyx/game/l4d2" -e l4d2_source2
python materials_import.py -i "C:/.../Half-Life Alyx/game/ep2" -e hlvr
-
Make sure to import texture content first (
.vtf
files), via VTFEdit :: Tools -> Convert folder, or the includedvtf_to_tga.py
, using the same parameters.Materials and particles won't convert correctly if
.tga
files aren't present inside/content/<modname>/materials/