ga2mer / cc-restitched

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CC: Restitched

Current build status Download CC: Restitched  on CurseForge Gitpod ready-to-code

CC: R Version VS CC: T Version

CC: R Strives to maintain perfect pairity with CC: T, however in some cases this is not possible, so CC: R might have a "newer" version than what CC: T has, these newer versions will be primarily bugfixes and the like because Fabric is "weird" when porting a Forge mod.

What is CC: Restiched

This is an fork of Zundrel/cc-tweaked-fabric who's goal was to port SquidDev-CC/CC-Tweaked to the Fabric modloader. I picked up maintaining the mod because the team working on Zundrel's fork can no longer mantain it so, I picked it up to make it as equal as possible with CC: T.

Resource Packs

This mod includes textures that are more in-line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.

CC: Restitched 3prm3/cc-pack We also have a second resourcepack made by 3prm3, it features a complete overhaul and can be enabled by enabling the overhaul resource pack, go check out his resource pack over here!

Does this work with shaders/Sodium?

  • [ YES ] Sodium
  • [ YES ] Optifine
    • Works with VBO Rendering (automatically set)
    • No issues
  • [ EHH ] Iris Shaders
    • "Works" with TBO Rendering (Default)

    • Crashes with VBO Rendering

    • Shaders are broken
      • Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
      • Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
  • [ YES ] Canvas
    • Works with TBO Rendering (Default)

    • Scuffed with VBO Rendering

    • VBO is broken

      Monitors are just... scuffed beyond belief.

        • The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to black/white not colored.
      • Turtle Texture for some reason?

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;

  1. Follow the Fabric programming guidelines as close as possible. This means you have to use loom mappings, if you use anything else, your code will be rejected.
  2. You cannot intentionally implement bugs and security vulnerabilities.
  3. Unless the code is taken directly from CC: Tweaked, lua code is offlimits from alteration.

Bleeding Edge Builds

Bleeding edge builds can be found here at Github Actions.

Community

If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the Forum and the Discord.

Known Bugs/Issues

Main Known issue

  • Mods that add blocks that can be used as peripherals for CC: T on Forge, don't work with CC: R.
    • This is because of the differences between Forge and Fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
  • Occasionally a computer will say "File not found" when running a built in program, this is normal just hold crtl+r to reboot it.
    • We do not know what causes it directly, however it happens when the world is /reloaded, and currently running programs are not affected so nothing should break

Perpherals

Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!

If you're a mod dev, made a mod with CC: R peripheral support OR if you're a player who found a mod with CC: R support, please open an issue here to let us know so we can add it to the list!

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